I will setup unreal engine 5 3d game characters with retargeting animations blueprints

M
musaby1
M
musaby1
Musaby

About this gig

Hi,


A successful Unreal Engine character requires proper setup, animation retargeting, Blueprint integration and physics configuration to work smoothly in gameplay


I will setup your Unreal character and prepare it for game development with clean, organized systems that are easy to maintain and expand


I can work with custom 3d characters, skeletal mesh assets, Mixamo characters, MetaHuman 3d characters and marketplace assets


Services include:

  • Unreal 3D character setup
  • Character integration into Unreal Engine
  • Skeletal mesh and skeleton compatibility
  • Animation retargeting
  • Animation Blueprint setup
  • Character Blueprint configuration
  • Character movement system (walk, run, jump)
  • Unreal physics and physics asset setup
  • Third person character setup
  • First person character setup
  • Locomotion system implementation
  • MetaHuman setup
  • Mixamo to Unreal retargeting
  • Unreal Blueprint optimization


Every game character setup is built using clean Unreal Blueprint structure for reliable performance and future scalability


Suitable for indie developers, prototypes, multiplayer projects and full game development


Send your character files, Unreal Engine version and project requirements to get started

Get to know Musaby

Musaby

Unreal Engine Game Developer 3D Character Animator

  • FromUnited States
  • Member sinceJun 2026
  • Languages

    English
Game development is what I enjoy most, and I help bring ideas to life with clean, reliable results. I specialize in 3D game character animation, Unreal Engine development, Blueprints, gameplay systems, bug fixing, animation retargeting, AI setup, and performance optimization. Whether you need a new feature built, an animation polished, or a frustrating Blueprint issue resolved, I focus on creating solutions that work smoothly and are easy to maintain. If you're looking for someone who understands both the creative and technical side of Unreal Engine, I'd be happy to help