I will do realistic 3d sci fi hard surface asset sci fi mech for unity unreal engine

M
mutkasim
M
mutkasim
POLYGON FORGE

About this gig

Have a sci fi concept, reference or game project that needs production ready 3D assets?

I specializes in game ready sci fi hard surface assets

  • Combat mechs
  • Industrial mechs
  • Humanoid robots
  • Robot drones
  • Combat drones
  • Autonomous machines
  • Exoskeletons
  • Robotic arms
  • Android machinery
  • Mechanical suits
  • Robot components
  • Mechanical limbs
  • Sci-fi rifles
  • Futuristic pistols
  • Energy weapons
  • Laser weapons
  • Plasma weapons
  • Railguns
  • Heavy weapons
  • Futuristic cannons
  • Weapon attachments
  • Weapon modules
  • Turrets
  • Defense systems
  • Melee weapons
  • Mechanical weapon systems
  • Hovercars
  • Hovercraft
  • Futuristic cars
  • Sci-fi trucks
  • Tanks
  • Armored vehicles
  • Generators
  • Reactors
  • Engines
  • Power systems
  • Industrial machine

Military vehicles for Unity, Unreal Engine and real time projects. We turn concepts, references and specifications into detailed futuristic weapons, props, machinery, robots, mechs, vehicles and spacecraft built around your project's visual and technical requirements. The goal isn't simply to give you a 3D model. You need an asset that looks right, performs properly and fits your production pipeline. 


CONTACT ME NOW SO WE CAN REVIEW THE ASSETS COMPLEXITY, TECHNICAL REQUIREMENTS AND RECOMMEND THE RIGHT PACKAGE

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know POLYGON FORGE

POLYGON FORGE

3D Game Artist, Game Assets, Environments, Hard Surface, Unreal ND Unity

  • FromNigeria
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I specialize in creating production ready 3D assets for games, cinematic projects, and real time applications. From modular environments and hard surface assets to vehicles, ships, props, and stylized or realistic models, I focus on clean topology, optimized meshes, and game engine ready delivery. Every project is built with quality, performance, and communication in mind, helping developers and studios bring their ideas to life.