I will create clean game ready retopology for characters and assets

M
muttfischer
M
muttfischer
Guilherme

About this gig

Need clean and efficient topology for your 3D model?

I will create professional retopology for characters, creatures, props, and game assets. My goal is to transform high-poly sculpts into clean, optimized, and animation-friendly meshes suitable for modern game production pipelines.

What you will receive:

Clean quad-based topology

Optimized edge flow

Animation-ready loops

Game-ready mesh

FBX, OBJ, or Blend files

Topology suitable for baking and texturing

I can work with:

Characters

Creatures

Props

Weapons

Stylized models

Realistic models

Perfect for:

Unreal Engine

Unity

VRChat

Indie Games

Mobile Games

Animation Projects

Please contact me before ordering to discuss your model, polygon targets, and project requirements.

I look forward to helping bring your model into production-ready quality.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Guilherme

Guilherme

3D Artist Character Artist Stylized Game Ready Assets UE5

  • FromBrazil
  • Member sinceMar 2026
  • Languages

    English, Portuguese
Hi! I'm Guilherme, a professional 3D Character Artist with experience in game production, including The Sandbox and Almighty Thieves. I specialize in stylized and semi-realistic game characters, covering the full pipeline: sculpting, retopology, UV mapping, baking, and texturing. Using ZBrush, Blender, Maya, Substance Painter, Marvelous Designer, and Unreal Engine 5, I create optimized, game-ready assets for indie studios, solo developers, and game teams. Feel free to contact me before ordering to discuss your project.