I will create realistic 3d aaa characters for games and cinematics

M
muttfischer
M
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Guilherme

About this gig

Professional realistic 3D character creation for games, cinematics, collectibles, and Unreal Engine projects.


Every character is custom sculpted in ZBrush using a professional AAA character art workflow. I do not use MetaHuman templates or automated character generators. Each project is created from scratch based on your concept art, references, and technical requirements.


Services include:

Realistic Human Characters

Fantasy Characters

Sci-Fi Characters

High Poly Sculpting

Game Ready Models

Clean Topology

UV Mapping

PBR Texturing

Clothing and Accessories

FBX, OBJ and Blend Delivery


Software:

ZBrush

Maya

Blender

Substance Painter

Marmoset Toolbag

Suitable for:

Unreal Engine

Unity

Cinematics

Game Development

Collectibles

Personal Projects


Please contact me before placing an order.


Send your concept art, references, desired polycount, texture requirements, and target platform so I can recommend the most suitable package for your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Guilherme

Guilherme

3D Artist Character Artist Stylized Game Ready Assets UE5

  • FromBrazil
  • Member sinceMar 2026
  • Languages

    English, Portuguese
Hi! I'm Guilherme, a professional 3D Character Artist with experience in game production, including The Sandbox and Almighty Thieves. I specialize in stylized and semi-realistic game characters, covering the full pipeline: sculpting, retopology, UV mapping, baking, and texturing. Using ZBrush, Blender, Maya, Substance Painter, Marvelous Designer, and Unreal Engine 5, I create optimized, game-ready assets for indie studios, solo developers, and game teams. Feel free to contact me before ordering to discuss your project.