I will create minecraft plugins based on paper and velocity

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nacvark
N
nacvark
Nacvark

About this gig

Im a Java developer who creates plugins and game mechanics for Minecraft servers. Ive been writing code for game projects since 2016: I started with Pawn (SA:MP), then moved on to Java (Minecraft) and C# (Unity).


My main project is an MMORPG server on Paper 1.21.4, built from scratch. It features a custom architecture, 3D models, a custom HUD, RPG mechanics, and dozens of other unique solutions, some of which have no public equivalents. The project took over 1,000 hoursabout 8 months of development.


Experience:

  • Java (current primary language): about 2.5 years;
  • C# (Unity development): 1 year;
  • Pawn (SA:MP): 3 years.

In addition to coding, I have significant experience in narrative designquests, lore, and dialogues. I am also happy to provide examples of my work.


Portfolio:

  • HUDEngine an open-source HUD engine for Paper and Folia: works without client mods, features an open API, and supports BetterHud configurations (hosted on popular platforms, including Hangar);
  • Game Mechanics on my Telegram channel, featuring breakdowns and demonstrations of mechanics;
  • Sketchfab profile with VFX models (Blockbench).

Get to know Nacvark

Nacvark

Java Developer

  • FromUkraine
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    Ukrainian, Russian, English
I have experience developing game systems in Java (Minecraft), C# (Unity), and Pawn (SA:MP). I offer services for developing Minecraft plugins and forks, optimizing existing code, and adding new features to existing solutions. I have experience in narrative design. I am the author of HUDEngine, an open-source plugin engine for creating HUDs.

My Portfolio