I will create professional 3d models with clean topology and realistic texturing

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Ankur Sarkar

About this gig

Welcome to my professional 3D modeling and texturing service for games, films, cinematics, and visualization projects. I specialize in creating high quality realistic, semi realistic, and low poly 3D props and assets with clean topology, optimized geometry, and detailed textures. Whether you need hard surface models, environment props, stylized assets, or cinematic objects, I can help bring your ideas to life with industry standard workflows and creative precision.


My services include 3D modeling, UV mapping, realistic texturing, PBR materials, prop creation, and optimized game ready assets suitable for Unreal Engine, Unity, Blender, and cinematic pipelines. I focus on delivering visually appealing assets with professional detailing while maintaining performance optimization for games and real time projects.


Client satisfaction, smooth communication, timely delivery, and high quality output are my top priorities. Feel free to contact me before placing an order to discuss your project requirements and budget.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ankur Sarkar

Ankur Sarkar

3D Modeling, Texturing and Concept Artist

  • FromIndia
  • Member sinceNov 2025
  • Avg. response time3 hours
  • Languages

    Bengali, Hindi, English
Hi I am Ankur Sarkar, I am a dedicated 3D Artist specializing in high-quality 3D Modeling, Texturing, and Concept Art for the gaming, animation, VFX, and CGI industries. With 4 years of hands-on experience in Autodesk Maya, Substance Painter, and Adobe After Effects, along with 3 years of expertise in Photoshop and Blender, I focus on creating optimized, game-ready assets and immersive visual experiences. My workflow emphasizes clean topology, efficient asset optimization, PBR texturing, and visually compelling designs tailored for modern game development pipelines.

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