I will vrchat face tracking arkit blendshapes avatar rigging vrm vtuber model


About this gig
The deployment of a VRChat avatar with advanced face tracking begins with a specialized ARKit blendshape architecture, utilizing 52 standard shapes to ensure precise facial mesh deformation.
This technical workflow involves rigorous weight painting and topology optimization to facilitate fluid movement across the Unified Expressions (v2) framework. By leveraging the VMC protocol and OSC sync, the integration ensures seamless interoperability with high-end hardware, including the Quest Pro, Vive Pro Eye, and iPhone-based tracking solutions.
The pipeline prioritizes non-linear skinning and PhysBone optimization, maintaining high performance for streaming environments while preserving visual fidelity. Every 3D model undergoes a detailed atlas texturing pass to meet Quest-compatible performance metrics without sacrificing texture resolution.
Whether you are using Warudo, VSeeFace, or native VRChat systems, the rigging is calibrated for perfect sync through custom parameter mapping and blendshape tuning.
Contact me with your technical specifications to begin your avatar integration.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Napole
A Professional 3D Artist and Character Modeler
- FromFrance
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
Can you add ARKit to an existing avatar?
Yes, I manually sculpt 52+ blendshapes and re-weight the facial mesh for perfect sync.
What is OSC sync?
It is the VRChat protocol that maps hardware tracking data to your avatar’s Unified Expressions.
Is it Quest compatible?
Yes, by utilizing PhysBone optimization and atlas texturing for mobile-compliant performance.
Does this work with iPhone tracking?
Yes, it is fully calibrated for ARKit-based apps like VSeeface and Meowface.
What is Unified Expressions v2?
The latest industry standard for comprehensive facial tracking including eye-movement and tongue.
Will this work in Warudo?
Yes, I export a VMC-compatible VRM specifically for 3D VTubing workflows.

