I will do 3d model retopology, uv unwrapping, and texture baking

N
nathan_zedd
N
nathan_zedd
Nathan Z

About this gig

Need clean, optimized, and production-ready 3D models?


I offer professional retopology, UV mapping, and texture baking for games, animation, film, AR/VR, and 3D printing workflows.


Whether your model is high-poly, messy, scanned, or downloaded, I will convert it into a clean, organized, and fully optimized asset.


What I Offer

  •  Clean, efficient retopology
  •  Game-ready topology
  •  UV unwrapping (manual & optimized)
  •  UDIM or single UV map
  •  Texture baking (Normal, AO, Curvature, ID, Roughness, Height, etc.)
  •  High-poly low-poly baking
  •  Fix stretched UVs / overlapping UVs
  •  Retopology for characters, props, heads, creatures, weapons, clothes, etc.
  •  3D model cleanup
  •  Mesh optimization for animation, rigging, or real-time engines


Why Choose Me?

  • Clean and animation-friendly topology
  • Perfect UVs with 0% overlap (unless requested)
  • High-quality bake maps using industry tools
  • Ideal for Unreal Engine, Unity, Blender, Maya, ZBrush, and more
  • Fast delivery + detailed communication



Your model becomes lighter, cleaner, and ready for production.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nathan Z

Nathan Z
  • FromUnited States
  • Member sinceNov 2025
  • Languages

    English
⭐ What You Will Get ✔️ A clean, optimized STL file for 3D printing ✔️ High-detail modeling (for figures, toys, characters, minis, etc.) ✔️ Correct wall thickness & printability ✔️ Solid (manifold) geometry — no floating parts, no errors ✔️ Optional separated parts for easy assembly ✔️ Quick delivery & excellent communication