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I will create realistic aaa 3d game props with textures


About this gig
I will create high-quality realistic 3D game props for your project
Are you looking for professional 3D game-ready assets with clean topology and realistic textures? You are in the right place.
I am a 3D artist specialized in creating detailed and optimized game props suitable for Unreal Engine, Unity, and other game engines.
What you will get:
- High-quality 3D prop modeling
- Game-ready topology (optimized mesh)
- Realistic PBR textures (Substance Painter workflow)
- Clean UV mapping
- High-quality renders for presentation
My expertise includes:
- Weapons (guns, sci-fi assets)
- Vehicles (cars, trucks, bikes)
- Industrial & environment props
- Stylized and realistic assets
Why choose me:
- AAA-style detailing and texturing
- Clean and professional workflow
- Fast communication
- 100% client satisfaction focus
Software I use:
- Autodesk Maya
- Substance Painter
- ZBrush
Important:
Please contact me before placing an order to discuss your project requirements and avoid confusion.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know NAVIN BHUSAIL
3D Artist AAA Game Props and PBR Texturing
- FromIndia
- Member sinceJun 2025
Languages
English
FAQ
Q: Can you create custom or complex assets?
A: Yes, I can create custom and high-detail assets. Please contact me before placing an order for complex projects.
Q: Will the model be game-ready?
A: Yes, all models are optimized with clean topology, proper UVs, and PBR textures suitable for Unreal Engine, Unity, and other real-time engines.
Q: Which file formats will you provide?
A: I can provide FBX, OBJ, and other formats as required. Textures will be included in standard PBR maps (Base Color, Normal, Roughness, etc.).
Q: Do you provide revisions?
A: Yes, revisions are included based on the selected package. Additional revisions can also be added if needed.
Q: What do you need to get started?
A: I need a clear reference image, concept, or description of the prop. If you have specific requirements like polycount, texture size, or game engine, please share them.

