I will optimize and refactor your unity game

N
nazzikony
N
nazzikony
nazzikony

About this gig

WHAT I OPTIMIZE & REFACTOR

  • Performance profiling and bottleneck identification
  • Rendering optimization (draw calls, batching, culling)
  • Memory management and garbage collection reduction
  • Object pooling for frequently spawned objects
  • Splitting large messy methods into clean focused functions
  • Applying SOLID principles and relevant design patterns where they fit
  • Moving magic values and constants to configurable files for easy tweaking and quick iterations
  • Fixing naming conventions for clean readable code
  • Reducing build size


PLATFORMS

  • PC
  • Mobile (Android)
  • WebGL


HOW IT WORKS

  1. You share your project and describe your concerns
  2. I profile the project and identify all bottlenecks and problem areas
  3. I optimize and refactor system by system based on your package
  4. Testing to make sure nothing breaks in the process
  5. Delivery with updated source code + documentation


WHY WORK WITH ME

  • No fluff, just clean fixes and honest communication
  • 5 years of real Unity experience
  • Game optimized without breaking your project
  • Clean, maintainable code built to last and easy to expand


Please send a message before ordering so we can review your project, clarify the scope, and make sure I can help you, thank you!

Get to know nazzikony

nazzikony

I Build, Fix and Optimize Games

  • FromKazakhstan
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    Russian, English
Hi! I’m a Unity developer with experience working on large team projects (MMORPGs, medical apps, Web3 hyper-casual) as well as solo games released from concept to store. I focus on clean, scalable code and structured architecture to keep projects maintainable and easy to extend. I also work on fixing bugs, optimizing performance, and refactoring existing projects. If you need help building a game, a prototype, or improving an existing Unity project, feel free to reach out.

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