I will create a game ready 3d character model for unity and unreal engine

N
nicolas_petits
N
nicolas_petits
Nicolas Petit

About this gig

Hi there,

Need a game ready 3D character for Unity, Unreal Engine, or your next game project? I will create a custom 3D character from your concept, sketch, reference, or idea, designed to fit your preferred style and technical requirements.


WHAT I OFFER:

Game-ready 3D character modeling

Stylized, low-poly, realistic & semi-realistic characters

Detailed character sculpting and modeling

Clean and optimized topology

UV mapping and unwrapping

PBR materials and textures

Character lighting and rendering

Character rigging and skinning

Basic character animation

Unity and Unreal Engine-ready assets

FBX, OBJ, BLEND & DAE formats


Tools I Work With

Blender-Core modeling, rigging, UVs, export

ZBrush -Sculpting and high-detail character creation

Substance 3D Painter -PBR texturing and materials

Maya -Modeling, rigging and animation

Unity -Game integration and testing

Unreal -Engine Game integration and testing


I can create playable characters, NPCs, heroes, villains, avatars, creatures, and custom game characters for your project.


Please contact me before ordering with your reference, desired style, target platform, polycount, and requirements so I can recommend the right package

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nicolas Petit

Nicolas Petit

3D Character Modeling and Game Ready Asset expert

  • FromFrance
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish, German
Hi, I’m Nicolas Petit, a professional 3D artist specializing in game character modeling, character rigging, and game ready assets. I help game developers, indie creators, and studios transform concepts into high quality 3D characters optimized for real time projects. My expertise includes stylized, realistic, semi-realistic, cartoon, anime, and low-poly modeling, clean topology, UV mapping, PBR texturing, and professional rigging. I also prepare assets for Unreal Engine, Unity, and Blender workflows, delivering clean, optimized, production ready results.