I will do 3d game ready assets and environments


About this gig
Need clean, optimized 3D assets that actually perform well in-engine not just look good in a turntable render?
I create game-ready 3D assets and environments, handling the full pipeline from blockout to final optimized export. Whether you need a single hero prop, a set of modular environment pieces, or a full scene, I build with production standards in mind: clean topology, proper UVs, and textures that hold up under real lighting conditions.
My toolkit:
- Modeling: Blender, Maya, 3ds Max
- Sculpting: ZBrush for high-detail work
- Texturing: Substance Painter for PBR materials
What you get:
- Game-ready assets with optimized poly counts
- Clean UVs and proper texture baking
- Source files + engine-ready export formats
- Clear communication and revisions until you're happy
I treat every project like it's shipping in a real game because that's exactly the standard I hold my own work to. Send me your brief and let's build something solid.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nikhilkumar
I will model and texture 3D game assets
- FromIndia
- Member sinceSep 2026
Languages
Hindi, English
My Portfolio
FAQ
What file formats do you deliver?
FBX and OBJ standard; I can also provide native Blender/Maya/Max files on request.
Can you match my game's existing art style?
Yes — send reference images and I'll match style, poly budget, and texture resolution.
Do you handle rigging or animation?
No, I specialize in modeling, sculpting, and texturing — happy to hand off clean, rig-ready assets to your animator.
