I will do 3d game ready assets and environments

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nikhilkumar48
N
nikhilkumar48
Nikhilkumar

About this gig

Need clean, optimized 3D assets that actually perform well in-engine not just look good in a turntable render?


I create game-ready 3D assets and environments, handling the full pipeline from blockout to final optimized export. Whether you need a single hero prop, a set of modular environment pieces, or a full scene, I build with production standards in mind: clean topology, proper UVs, and textures that hold up under real lighting conditions.


My toolkit:


  • Modeling: Blender, Maya, 3ds Max
  • Sculpting: ZBrush for high-detail work
  • Texturing: Substance Painter for PBR materials

What you get:


  • Game-ready assets with optimized poly counts
  • Clean UVs and proper texture baking
  • Source files + engine-ready export formats
  • Clear communication and revisions until you're happy


I treat every project like it's shipping in a real game because that's exactly the standard I hold my own work to. Send me your brief and let's build something solid.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nikhilkumar

Nikhilkumar

I will model and texture 3D game assets

  • FromIndia
  • Member sinceSep 2026
  • Languages

    Hindi, English
I'm a 3D artist specializing in game-ready assets and environments — from hard-surface props to stylized or realistic world-building. I work across the major 3D software (Blender, Maya, 3ds Max) and bring pieces to life with ZBrush for high-detail sculpting and Substance Painter for production-quality texturing. Whether you need a single hero prop, a modular environment kit, or a full scene built to spec, I focus on clean topology, optimized assets, and textures that hold up in-engine. I'm responsive, detail-oriented, and treat every project like it's going straight into a shipped game.

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