I will model anime vtuber avatar with vrm unity setup and facial expressions

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niklaswebe
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niklaswebe
Niklas Webe

About this gig

Is your VTuber avatar missing the professional anime style, VRM setup, or facial expressions needed for streaming?


I create anime VTuber avatars with VRM Unity setup and facial expressions for streamers, content creators, and virtual entertainers. A high-quality VTuber model is more than just a characterit represents your brand and helps you connect with your audience. I design expressive, optimized avatars that are ready for VRM-compatible applications and prepared for a smooth Unity workflow.


Services I Offer

  • Custom anime VTuber avatar modeling
  • VRM-ready avatar creation
  • Unity VRM setup
  • Facial expressions and blendshapes
  • Anime hairstyle and outfit modeling
  • Eye blink and mouth expression setup
  • Optimized topology for performance
  • Basic rig-ready character preparation
  • Texture and material creation
  • VRChat and VTuber compatible export


Whether you're a new VTuber or upgrading your current avatar, I focus on creating clean, expressive, and professional-quality models that reflect your personality while ensuring compatibility with modern VTuber software.


Message me before ordering and let's create an anime VTuber avatar that brings your virtual identity to life.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Niklas Webe

Niklas Webe

Detailed 3D Characters and Worlds Built for Real Use

  • FromGermany
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German
Great 3D work should look right from every angle and perform properly in the environment it was built for. I create characters, collectibles, avatars, STL models, action figures, busts, and game environments using Blender and ZBrush. I also build anime VTuber avatars with VRM and Unity setup, alongside optimized low-poly environments for mobile games. My approach combines clean topology, expressive detail, practical optimization, and clear communication to deliver assets ready for their intended use.