I will add multiplayer to your unity game


About this gig
Want your players to play together online? I add multiplayer to Unity games and I make the hard parts actually work.
I'm a Unity developer and studio co-founder. I built and shipped a live 12-player online game with its own server-backed multiplayer, so I handle exactly what trips most people up: connecting players, rooms/lobbies, keeping everyone in sync in real time, and stopping cheaters.
I work with Photon, Unity Netcode for GameObjects (NGO) or Unity Gaming Services (Relay/Lobby/Cloud Code) we pick what fits your game and budget.
What you get:
- Working multiplayer inside your project
- Clean, documented C# code
- A short walkthrough of how it works
Casual, party or competitive, tell me your game and your goal, and I'll scope it for you.
New here and building my reviews, so you get senior-level work at a fair price. Message me before ordering and let's get your game online.
Get to know Nikolas V
Unity Game Developer
- FromBrazil
- Member sinceMay 2026
Languages
Portuguese, English
FAQ
Which multiplayer technology do you use?
I work with Photon, Unity Netcode for GameObjects (NGO), and Unity Gaming Services (Relay/Lobby/Cloud Code). I'll recommend the best fit for your game and budget.
Can you add multiplayer to my existing single-player game?
Often yes! Send me your project (Unity version + a build or repo) and I'll tell you what's possible and the effort involved before you order.
Do I have to pay for servers?
Not always, many games run peer-to-peer or on free tiers (like Relay). If yours needs dedicated servers, I'll explain the options and costs upfront, no surprises.
Will it work on both mobile and PC?
Yes, the multiplayer works cross-platform. Just tell me your target platforms and I'll set it up accordingly.
