I will create interactive rive animations with state machines


About this gig
Your animation shouldn't just play. It should respond.
Most animated UI on Fiverr is built in Lottie great for looping icons and loading screens, but it's a movie file. It plays from start to finish and that's it.
WHAT I BUILD:
- Interactive buttons & toggles (like, follow, switch, checkbox)
- Onboarding characters & mascots with reactive states
- Loading / success / error UI sequences
- Game UI elements (health bars, coins, power-ups, HUD icons)
- Data-driven animations (progress rings, counters, live indicators)
WHY RIVE OVER A STATIC ANIMATION:
- Files are typically 10-15x smaller than the equivalent Lottie/GIF
- One file replaces what used to take 4-5 separate animation exports
- Smooth on both web (Canvas/WebGL) and native apps (iOS, Android, Flutter)
- Your dev team just plugs in inputs no manual timeline scrubbing
I come from a Lottie/motion design background (LottieFiles-featured animator) and moved into Rive because static animation isn't enough for modern interactive products anymore. I learn fast and I build clean, well-organized state machines not a tangle of layers your dev team has to decode.
Feel Free to ask anything!
Looking Forward to hearing a quote from you...
Get to know Nilesh
Lottie and Rive Animation Specialist
- FromIndia
- Member sinceJan 2022
- Avg. response time1 hour
- Last delivery1 week
Languages
English, Hindi, Bengali
My Portfolio
FAQ
What's the difference between this and your Lottie gig?
Lottie plays an animation start to finish. Rive builds actual logic into the file — it changes based on what the user does (hover, tap, data changing) without you coding separate animation swaps.
Do you write the integration code?
I deliver the .riv file and a clear breakdown of the inputs (state names, trigger names, expected values) so your developer can wire it up in minutes.
What platforms does this work on?
Web (via Rive's WebGL/Canvas runtime), iOS, Android, Flutter, React Native, and Unity all have official Rive runtimes.
Can I see the states before final delivery?
Yes — I'll share a preview link or screen recording of the state machine in action before you approve final delivery.
I'm not sure what states I need — can you help figure that out?
Yes, send me a rough idea of what the element does (a like button, a loading flow, a character reacting to something) and I'll map out the states for you before we start.

