I will retopology, uv unwrap and pbr texturing your 3d model mapping

N
nimizin
N
nimizin
nimizin

About this gig

Need clean topology and professional UVs for your 3D model?


I will provide high quality retopology and UV mapping for characters, props, creatures, and game assets. Whether you have a high poly sculpt from ZBrush, Blender, Maya, or another software, I will convert it into an optimized, animation ready mesh with clean edge flow and efficient UV layouts.


What you will get:


  • Clean and organized topology
  • Optimized low poly mesh
  • Animation friendly edge loops
  • Professional UV layout with minimal stretching
  • Game ready assets for Unity and Unreal Engine
  • Proper mesh organization and naming


I work with :


  • Characters
  • Creatures
  • Props
  • Hard-surface models
  • Stylized and realistic assets
  • Software:
  • Blender
  • Maya
  • ZBrush
  • Substance Painter


Please contact me before placing an order for complex models so I can review your asset and provide the best package recommendation.

I am committed to delivering clean, optimized, and production-ready 3D assets that meet professional game and animation standards.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know nimizin

nimizin

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  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time8 hours
  • Languages

    English
Hi, I'm Nimizin, If you're looking for a perfect character rig and realistic weight painting, I'm the one you're looking for. an expert 3D rigger with years of professional experience in Blender. I’m fast, reliable, and clear in communication. I approach every project with precision, passion, and commitment to delivering game ready results. Reach out if you need clean, optimized rigs for Unity, ARKit, or custom animation. Let’s collaborate and bring your character to life seamlessly. Looking forward to working with you!