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I will do clean retopology and uv mapping for characters


About this gig
Tired of messy topology and broken UVs? I've got you covered!
I'm a 3D artist with 4+ years of experience, specializing in clean, all-quad retopology and efficient UV unwrapping for characters, creatures, and props.
From stylized heroes to realistic monsters, I'll make your model production-ready perfect for animation, games, or film.
What I offer:
- Clean all-quad retopology
- UV unwrapping with zero stretching
- Proper edge loops for smooth animation
- Models optimized for rigging and baking
I work in Blender and Maya, delivering in FBX or OBJ format.
Let's take your model to the next level!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nirodha W
- FromSri Lanka
- Member sinceAug 2024
- Avg. response time1 hour
- Last delivery6 months
Languages
Sinhala, English
My Portfolio
FAQ
What file formats do you accept and deliver in?
I accept OBJ, FBX, or Blender files for both input and output. ZBrush (.ZTL/.ZPR) files are not supported, so please export your model as OBJ or FBX.
Can you bake normal maps too?
Yes! I can bake high-quality normal maps from your high-poly model to the retopologized mesh. Just mention it when you order or choose the Premium package.
Do you optimize models for game engines?
My models are animation-ready and clean, but not specifically optimized for low-poly game engines. However, if you need a specific polycount, just let me know!
What software do you use?
I use Blender and Maya for retopology, UV mapping, and baking.

