I will create a modular 3d environment kit for your projects

N
nitheeshmiddela
N
nitheeshmiddela
Nitheesh M

About this gig

I build two kinds of environment work: modular kits reusable, trim-sheet-based pieces you snap together to build out a level and standalone dioramas, one fully art-directed scene for a hub, marketing shot, or VR moment.


Modular kits: everything is built off a shared trim sheet, so you get consistent material quality across every piece without a separate texture per object.


Dioramas: I compose a full scene architecture, props, lighting as one cohesive piece, like framing a shot rather than building a walkable level.


Workflow: blockout, ZBrush detail where needed, clean low-poly with efficient UVs, PBR texturing in Substance Painter, final render in Blender Cycles or delivered engine-ready for Unreal/Unity.


You'll get FBX files, the full PBR texture set, and render previews. Trim sheets and UV layouts are included with kit orders.


Message me first with which mode you need (kit/diorama/scene) plus references scope varies a lot piece to piece, so I'll confirm the right package before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nitheesh M

Nitheesh M

3D Game Artist

  • FromIndia
  • Member sinceFeb 2021
  • Avg. response time1 hour
  • Languages

    English
I'm a 3D game artist specializing in game-ready props and environments from hard-surface weapons and modular kits to stylized and realistic environment pieces. My pipeline runs Maya for modelling and UV work, ZBrush for sculpting, Substance Painter for texturing, and Unreal Engine 5 or Blender. I work across both stylized and realistic game art, so I can match whatever visual direction your project needs. Recent work includes weapon packs, modular architectural kits, and product-style asset renders.

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