I will model and texture a stylized fantasy game weapon or prop

N
nitheeshmiddela
N
nitheeshmiddela
Nitheesh M

About this gig

I model and texture stylized fantasy weapons and hard-surface props for games/others the kind of item that needs to read instantly, even at inventory-icon size.


My process: block out the silhouette first, sculpt detail in ZBrush, bake down to a clean game-ready mesh, then texture/hand-paint the PBR textures in Substance Painter. You get a model that holds up in a close-up render and performs fine in-engine.


What you'll receive: FBX (OBJ on request), a full PBR texture set (base color, normal, roughness, metallic, AO), and render previews from multiple angles and other required.


Software: Maya, Blender, ZBrush , Substance Painter. Final presentation in Unreal Engine or Blender.



Message me before ordering with a reference or a quick description of what you need even a rough sketch helps me quote accurately.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nitheesh M

Nitheesh M

3D Game Artist

  • FromIndia
  • Member sinceFeb 2021
  • Avg. response time1 hour
  • Languages

    English
I'm a 3D game artist specializing in game-ready props and environments from hard-surface weapons and modular kits to stylized and realistic environment pieces. My pipeline runs Maya for modelling and UV work, ZBrush for sculpting, Substance Painter for texturing, and Unreal Engine 5 or Blender. I work across both stylized and realistic game art, so I can match whatever visual direction your project needs. Recent work includes weapon packs, modular architectural kits, and product-style asset renders.

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