I will provide professional rapid prototyping for unity games


About this gig
Stop wasting months on the wrong idea. Validate your fun today!
Most games fail because they prioritize art over gameplay "feel." My unique approach is Rapid Logic Validation. I turn high-level concepts into playable prototypes fast, ensuring your core loop is addictive before you invest in expensive assets.
My Modular Approach: I build "Logic-First" frameworks. Every C# script is clean, documented, and scalable. When your prototype succeeds, you dont scrap the codeyou grow it. I focus on building a foundation that is ready for full-scale development.
What I Offer:
- Precision Mechanics: Tight controllers, physics-puzzles, or strategic AI. I focus on "Game Juice"the details that make movement feel right.
- Full Game Loops: Complete MVPs (Start/Play/Win) to prove your concept to investors.
- Professional Architecture: Using clean patterns for easy future expansion.
Why Work With Me? I understand the technical hurdles of the mobile market. I perform rigorous stress-testing so your demo is stable and "pitch-perfect" for publishers.
Lets turn your "What if?" into a "Play this!"
Note: Please message me before ordering to align
Get to know nitts khatri
Unity Game Developer
- FromIndia
- Member sinceDec 2018
- Avg. response time1 hour
Languages
Hindi, English
Other Game Development Services I Offer
FAQ
Do you use placeholder assets or custom graphics?
For prototypes, I typically use high-quality placeholder assets or "Greyboxing" to focus 100% on gameplay and mechanics. If you have custom assets, I am happy to integrate them into the prototype for a more polished look.
Can this prototype be turned into a full game later?
Yes! I write clean, modular C# code designed for scalability. The foundation I build for your prototype is organized so that you (or I) can easily add more features and levels in the future.
What platforms will the prototype work on?
I primarily target PC and Mobile (Android/iOS). Please let me know your target platform during our initial discussion so I can optimize the controls and performance from day one.
How long does a typical prototype project take?
Timelines are tailored to your game's complexity. Simple mechanic tests are fast, while pro demos with advanced systems require more time for polish. I use a "Logic-First" approach, ensuring gameplay is stable and addictive before final refinements.
Do revisions include adding new features?
Revisions are meant for refining existing features included in the original scope. If you decide to add a completely new system (like adding a combat system to a puzzle prototype), this would be considered a "scope change."
