I will integrate in app purchases and payments for your app or game
Senior NET and Azure Backend Engineer, Unity, C Sharp, AI Integration
About this Gig
Payments done the safe way! Server side receipt validation so your revenue is enforced on the server, not trusted from the client.
No double credits, no lost purchases, no silent revenue leaks!
I've shipped this across Apple, Google Play, Steam, Stripe and more on a live platform with a credit economy and VIP subscriptions - which means I've already met the edge cases that cost you money - replayed receipts, refund abuse, subscription renewals arriving out of order, sandbox receipts in production.
What you get:
- Server side validation endpoints for your store(s)
- Idempotent granting - a purchase can never be credited twice or lost
- Subscription status handling, restore flows, and refunds
- Webhook handling for renewals and cancellations
- Entitlement logic - credits, wallets, tiers - whatever your product uses
- Client wiring (Unity, mobile, or web) and tests to validate
Any stack on your side - message me before ordering and tell me which stores and what you sell!
Purpose:
Entertainment
•
E-Commerce
•
Gaming
Platform:
Cross-platforms
App type:
Native
Programming language:
C#
•
JavaScript
Frameworks:
Other
Tools:
Android Studio
•
Unity
My Portfolio
FAQ
Do you support Unity games or only native apps?
Both, plus web apps. I have shipped IAP in Unity, mobile, and browser products
Which stores can you integrate?
Apple App Store, Google Play, Steam, Stripe and more - any combination.
My purchases are already built but buggy - can you fix them?
Yes - Auditing and fixing an existing IAP setup is often the best use of the Basic package!
