I will design game ready pixel art sprites and animations in aseprite


2 orders in queue
About this gig
Stop fighting with broken assets and start shipping your game.
Most pixel art looks great on a portfolio but breaks the second you import it into Unity, Godot, or GameMaker. I'm not just an illustrator; Im a game asset specialist. I create "Plug-and-Play" sprites that respect your grid, your bit-depth, and your VRAM. Every pixel I place is intentional no "pixel soup," no stray colors, and zero transparency artifacts.
Why work with a dev-focused artist?
I focus heavily on Readability and Slicing Efficiency. When you buy a sprite sheet from me, its already pixel-perfect for a \bm{16\text{px}}, \bm{32\text{px}}, or \bm{64\text{px}} grid. I handle the technical "boring" stuff like sub-pixel animation, color-indexing, and frame-data so you can focus on the code.
I specialize in:
Custom hero characters, modular tilesets (Top-down or Side-scroller), UI/HUD icons, and environmental props. Whether you need a 1-bit minimalist style or high-fidelity SNES-style shading, I ensure the "visual hierarchy" stays clear.
Lets talk before you order. Every game has a unique "vibe," and I want to make sure my style matches your projects DNA.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nora
Pixel Artist and Game developer
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time5 hours
Languages
English, German, French, Italian
Other Game Art Services I Offer
FAQ
What technical specifications do you follow?
I work strictly on a grid-based system (16x16, 32x32, 64x64, etc.) to ensure your assets align perfectly in your engine. I use indexed color palettes to prevent "color bleeding" and ensure the file sizes are optimized for VRAM.
Do you provide the sprite sheets or just individual frames?
You get both. I provide a professionally spaced Sprite Sheet (easy to slice in Unity/Godot) and a folder containing every individual PNG frame. I also include the .aseprite source file in my Standard and Premium tiers for your convenience
What types of game assets do you create?
I create characters, enemies, NPCs, tilesets, backgrounds, weapons, props, UI elements, icons, and full sprite sheets.
Do you offer commercial rights?
Yes, commercial use can be included depending on the package or project requirements.
Can you match an existing art style for my game?
Absolutely. If you already have a project in progress, send me a screenshot or your current style guide. I can match specific shading styles (like 1-bit, dithering, or flat-cell) and color palettes to make sure the new assets don't look out of place
What happens if the assets don't slice correctly in my engine?
This is my "Technical Guarantee." If you have any trouble importing or slicing the sheets, just message me. I will jump back into the file and adjust the padding or export settings for you at no extra cost until it works perfectly in your build.

