I will design game ready pixel art sprites and animations in aseprite

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nora_cove
N
nora_cove
Nora

2 orders in queue

About this gig

Stop fighting with broken assets and start shipping your game.

Most pixel art looks great on a portfolio but breaks the second you import it into Unity, Godot, or GameMaker. I'm not just an illustrator; Im a game asset specialist. I create "Plug-and-Play" sprites that respect your grid, your bit-depth, and your VRAM. Every pixel I place is intentional no "pixel soup," no stray colors, and zero transparency artifacts.


Why work with a dev-focused artist?

I focus heavily on Readability and Slicing Efficiency. When you buy a sprite sheet from me, its already pixel-perfect for a \bm{16\text{px}}, \bm{32\text{px}}, or \bm{64\text{px}} grid. I handle the technical "boring" stuff like sub-pixel animation, color-indexing, and frame-data so you can focus on the code.



I specialize in:

Custom hero characters, modular tilesets (Top-down or Side-scroller), UI/HUD icons, and environmental props. Whether you need a 1-bit minimalist style or high-fidelity SNES-style shading, I ensure the "visual hierarchy" stays clear.


Lets talk before you order. Every game has a unique "vibe," and I want to make sure my style matches your projects DNA.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nora

Nora

Pixel Artist and Game developer

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time5 hours
  • Languages

    English, German, French, Italian
I’m a developer-focused artist who believes game assets should just "work." I grew up on the crisp aesthetics of the 16-bit era, and I’ve spent years mastering Aseprite to bring that same soul to modern indie projects. I don’t just draw; I build assets with the engine in mind. Whether it’s character loops or modular tilesets, I focus on clean grids, optimized palettes, and zero-fluff delivery. I’m here to handle the technical "boring" stuff-slicing, frame-data, and transparency so you can stay focused on your code. Let's build something your players will love.