I will model and texture optimized 3d props for games and rendering

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notsyca
N
notsyca
NotSyca

About this gig

I design 3D props and environment assets optimized for real-time engine performance and high-fidelity rendering. Working exclusively in Blender, my modeling pipeline ensures strict topological integrity, optimized polygon counts, and precise UV mapping.


Deliverables range from basic low-poly geometry for rapid prototyping to complex, PBR-textured assets with baked maps configured for immediate integration into Unity URP. Every asset is structured to perform flawlessly within your projects resource constraints. Eliminate rendering bottlenecks caused by unoptimized meshes. Integrate assets built for structural efficiency and strategic deployment in your game environment.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know NotSyca

NotSyca

3D Generalist and Game Asset Optimizer, Blender and Unity

  • FromChile
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
Video Game Creation and Digital Animation student focused on optimized topology and rendering performance. Specialist in 3D modeling, texturing, and rendering workflows in Blender (Cycles/Eevee). I design props, characters, and structured environments. My protocol guarantees high visual fidelity assets without compromising resource economy