I will develop VR game mods in unity or unreal

N
nova_unity
N
nova_unity
Nova

About this gig

Building a VR game or modding an existing project, but struggling with complex mechanics or performance? VR needs precision buggy interactions or framerate drops ruin immersion immediately.


Im a Computer Science student from Germany focusing on software architecture. I dont just patch things together; I write clean, scalable C# and C++ code for Unity and Unreal Engine.


What I offer:


  • Custom VR Mechanics: Advanced grab interactions, physics-based weapons, or custom locomotion.
  • In-Game Tools & UI: Diegetic VR menus, interactive inventory systems, or custom editor utilities.
  • Modding & Logic: Seamlessly injecting new, complex logic into your existing VR framework.
  • Optimization: Debugging scripts to ensure your logic hits crucial VR framerates.


Why choose me? I approach your project like a software engineer. No spaghetti code. You get well-structured, thoroughly commented scripts that are easy to read and expand upon as your game grows.



Important: Please send me a quick message before ordering! Let's discuss your technical needs first to ensure I deliver exactly the architecture your project requires.

Get to know Nova

Nova

Game Developer and Software Architecture Specialist

  • FromGermany
  • Member sinceApr 2026
  • Avg. response time14 hours
  • Languages

    English, German
I am a CS student from Germany specializing in Software Architecture. I develop high-performance tools, mods, and complex mechanics for PC/VR with a focus on precision and clean code. My Expertise: Systems Programming: Scalable logic in C#, C++, and Python. Custom Tooling: Specialized editors and workflow utilities. Game Mechanics: Seamless integration into engines like Unity & Unreal. Looking for professional, maintainable code? Let’s talk!

My Portfolio