I will build custom cpp systems and engines


About this gig
Need a developer who actually understands C++ at a systems level not someone who'll hand you a script? I build custom C++ engines, tools, and performance-critical systems from the ground up. My background includes designing a full game engine architecture with real-time AI pipelines, SQLite data layers, vector search, multi-threaded scheduling, and cross-platform builds. What I can build for you: Custom game engine modules and subsystems Memory management systems and allocators Real-time data pipelines and event systems Plugin/mod architectures Database integration layers (SQLite, custom) AI/LLM integration into C++ applications Performance profiling and optimization of existing codebases Build system setup (CMake, SCons) My process: We discuss your requirements and I provide a clear scope document I build with clean, well-documented code no spaghetti You get the source, documentation, and a walkthrough of the architecture Every line is hand-written. I don't use code generators or templates.
Get to know Kuera
Software Engineer and AI Tooling
- FromUnited States
- Member sinceMar 2026
Languages
English
FAQ
What compilers/platforms do you support?
GCC, Clang, and MSVC. I can target Windows, Linux, and macOS. Cross-platform builds via CMake or SCons.
Can you work with my existing codebase?
Absolutely. I can review, refactor, extend, or optimize existing C++ projects. Just share the repo and I'll assess the scope.
Do you work with Unreal Engine or other engines?
My specialty is custom engine work and standalone C++ systems. I can work with engine codebases but I'm strongest building from scratch or extending custom architectures.
What C++ standard do you use?
C++17 or C++20 by default. I can adapt to your project's requirements.
