I will design pixel art character 8 bit, 16 bit, 32 bit, sprite sheet pixel animation

N
nwariben
N
nwariben
nqaribe

About this gig

Real pixel art character design isn't just low resolution it's constraint-driven craft where every pixel earns its place.


I design and animate original pixel art characters in 8-bit and 16-bit style the two most iconic resolution aesthetics in gaming history. Whether you need a crunchy NES-style fighter with a strict 4-colour palette, a richly shaded 16-bit SNES adventurer, or a modern indie character with retro sensibility, I build each one from the ground up: custom character design, hand-drawn frame-by-frame animation, and a clean sprite sheet formatted directly for your game engine.


Game engine compatibility:

Unity

Godot

GameMaker

RPG Maker MZ/MV

GDevelop

Defold

Construct 3

Custom engine


Character types I design: RPG hero / warrior / mage / rogue · Villain & boss · Animal & creature · Pokémon-style original · NPC / townsperson · Fantasy & DnD · Sci-fi & mecha · Chibi pixel · Retro arcade fighter · Original character (OC)


Every sprite sheet is delivered with correct transparent backgrounds, consistent cell sizing, no edge bleed, and a grid that imports without reformatting into your engine. Message me with your character concept and pixel size before ordering

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know nqaribe

nqaribe

pixel art character design pixel art character animation

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish
WELCOME HERE, I create original pixel art characters built from the ground up: full character design, polished illustration, and animation — hand-crafted pixel by pixel, not filtered or auto-generated. Whether you need a game-ready animated sprite for your indie project, a pixel art portrait of your original character, a retro-style avatar, or a fully custom character concept brought to life in pixel form, I treat every commission as a complete design challenge — shape, silhouette, colour theory, and animation timing all working together.

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