I will create 52 arkit blendshapes and a facial rig

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Obito

About this gig

Face capture only looks right when every blendshape matches the ARKit spec. I build facial rigs with clean shape keys, named and shaped so iPhone capture apps, Unreal, and Unity map them correctly.


What you get:

  • Full 52 ARKit blendshapes with correct naming
  • Clean deformation around eyes, mouth, and jaw
  • Export tested for your engine or capture app
  • Facial animation preview to prove it works


How it works:

  • Send your character with a neutral face
  • I check topology and reduce poly count if needed
  • I sculpt and test the shape keys
  • You get the rigged model, FBX, and a preview


Message me first if your mesh is very dense or has accessories like hats or hair cards, so I can plan cleanup.

Get to know Obito

Obito

3D Rigging, Vehicle Setup and 3D Scene Creation, 3d freak

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, Italian
I specialize in 3D modelling, rigging, and scene creation using Blender and Cinema 4D. I create custom facial rigs with ARKit blendshapes, detailed vehicle rigs with functional suspension, and mechanical setups for animation and games. I also build optimized 3D scenes with proper lighting, materials, and composition. My focus is on clean geometry, organized rig controls, and reliable results that fit your project's needs, whether you're creating game assets, animations, or 3D visualizations.

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