I will design fantasy rpg game UI, hud and inventory


About this gig
Need a dark fantasy RPG game UI that fits your engine instead of looking like a stock asset? I design player-first game UI, HUD, inventory and main menu screens from a developer's point of view 9-slice ready, scalable for 16:9 and ultrawide, and prepared for Unreal Engine (UMG) or Unity.
What I cover: main menus, settings, HUD, inventory, skill trees, dialogue boxes, shops.
Why me: I think in slicing, anchors, readability and engine logic while designing. Optional extra: engine-ready kit with sliced PNGs, color tables and string tables.
Message me before ordering with your genre and a rough list of screens!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dominic A
Obelisk Systems UI Design
- FromGermany
- Member sinceNov 2026
- Avg. response time1 hour
- Last deliveryabout 11 hours
Languages
English, German
FAQ
Do you use AI?
The UI is designed by hand. AI is only used for placeholder or mood art if you book it – and it is always labeled.
What do my developers get?
Named, sliced PNGs (@1x/@2x) plus a slicing guide with 9-slice values for Unity and Unreal – see the sample PDFs in the gallery.
Which engines do you design for?
Unity (UI Toolkit/uGUI) and Unreal Engine (UMG). An engine-ready kit with sliced assets is available as an extra.
What do you need from me to start?
Your genre, platform, a list of screens and 2-3 reference games. Logos, fonts or existing art help too.
Do I get the source files?
Editable Figma source files are included in Premium and available as an extra for Basic and Standard.

