I will do strategy, rts, game UI

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obelisksys
O
obelisksys
Dominic A

About this gig

Strategy games live and die by their UI. I design strategy game UI for RTS, 4X, city builder and tycoon games dense information made easy to read, with a HUD that never gets in the way of the map.


What I cover: resource bar, minimap, unit and building panels, build menus, tech and research trees, diplomacy, production queues, tooltips, main menu.


How I work: clear information hierarchy, consistent icon language, scalable layouts for 16:9 and ultrawide, 9-slice ready assets prepared for Unity or Unreal Engine.


Optional extras: engine-ready kit, custom icon pack, additional screens, second language.


Message me before ordering with your setting, platform and screen list!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dominic A

Dominic A

Obelisk Systems UI Design

  • FromGermany
  • Member sinceNov 2026
  • Avg. response time1 hour
  • Languages

    English, German
I design game UI that players remember: menus, HUDs, inventories, quest logs and combat screens for RPG, strategy and indie games. Every project is built as one system: consistent components, a style guide your developers can follow, and engine-ready assets for Unity or Unreal on request. Recent concept work: Scarsworn (dark fantasy RPG), Saurgard (RTS) and a cozy comedy game – see my portfolio below. Clear scope, fast replies, revisions included. Send me your game idea and a few references, and I'll recommend the right package.

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