I will rig 3d characters, humanoid character for unity, unreal engine, and mixamo


About this gig
Need a properly rigged 3D character for your game or animation project? I can help prepare or repair an existing character rig for Unity, Unreal Engine, or a Mixamo workflow.
I provide 3D character rigging, skinning cleanup, and compatibility preparation for indie game developers, animators, and 3D artists who need characters that deform correctly and work with their intended animation pipeline.
My services include:
- Humanoid character rigging and bone setup
- Weight painting and skin deformation fixes
- Unity Humanoid rig preparation
- Unreal Engine skeletal rig preparation
- Mixamo auto-rigging preparation and workflow support
- Basic animation retargeting and import troubleshooting when agreed
- Pose testing and correction of common joint issues
What you receive: The agreed rigging work, the necessary project or export files, and testing of the specified workflow within the selected package.
Every model and engine setup is different. Unity, Unreal Engine, and Mixamo may use different skeleton conventions and import requirements, so please specify your target platform before ordering.
Send your character model, source file, target engine, and any required skeleton or animation references.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ogunn D
Wordpress Expert and Developer
- FromNigeria
- Member sinceSep 2024
- Avg. response time1 hour
Languages
English, Spanish, German, French
My Portfolio
FAQ
Can you rig my 3D character for Unity?
Yes, for a suitable model. I can prepare a humanoid rig and skinning for the agreed Unity workflow. Please specify whether you need Unity Humanoid configuration, Generic rigging, or animation retargeting.
Can you rig a character for Unreal Engine?
Yes, depending on the model and requirements. Please indicate whether you need a custom skeleton, compatibility with an existing skeleton, or preparation for Unreal Engine's animation and retargeting workflow.
Can you make my character compatible with Mixamo?
I can help prepare a suitable character for the agreed Mixamo auto-rigging or animation workflow. Results depend on the model's pose, mesh, topology, and other requirements.
Will one rig work in Unity, Unreal Engine, and Mixamo?
Not necessarily without adjustments. Each workflow has its own requirements. Tell me your intended targets so I can determine whether one compatible skeleton is sufficient or separate preparation is needed.
What files should I provide?
Please send your original 3D model, preferably with the editable source file, textures, and any existing armature. Include your target engine version, desired skeleton, reference animation, and any error screenshots or videos.

