I will rig, fix, convert vrchat,threejs glb,3davatar for talkinghead, cc4, cc5, iclone


About this gig
Hello, GoodDay
Are you Tired of pinching shoulders, broken blendshapes, face expressions error, visemes data issues, collapsing elbows, or broken lip-sync? Get a clean/smooth, production-ready Blender rig that performs flawlessly, no volume loss, twisting artifacts, or retargeting headaches from Thouolla
My avatar are ready to be use in three js, vrchat, vtube, TikTok, Twitch, Unity, Unreal, VFX, animation video, game and optimizations for web-base and so forth.
The avatar rigging will include the following precisely named shapes for the talkinghead class to function
Lip-Sync (Oculus/Viseme Standard): viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou
Facial Expressions (ARKit Standard)
At minimum: eyeBlinkLeft, eyeBlinkRight, jawOpen, mouthSmile, mouthFrown, browInnerUp, browDownLeft, browDownRight.
(Full 52-shape ARKit set is preferred for high-fidelity emotion)
Rig any 3D model (body + face)
Fix broken rigs, bones, and weights
Add clean and smooth weight painting
Convert models to MMD / PMX / VRM / VRChat / Vroid
Create and apply ARKit blendshapes for facial tracking
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know olamide
3D character creation, 3D model editing, rigging
- FromUnited Kingdom
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
English, Spanish, German, French

