I will create custom gmod map, sfm map, cs2 map, garrys mod, game asset, porting

O
olarmidey0
O
olarmidey0
Olamidey

About this gig

WELCOME TO MY GIG!!

Are you looking for a high quality custom map or professional asset porting for your game project? You are in the right place.


I specialize in creating detailed, optimized, and fully functional custom maps and assets for: Garrys Mod (GMod), SFM, CS2, Custom game assets & professional porting services

Whether you need a roleplay city, horror map, cinematic SFM stage, competitive CS2 layout, or asset conversion, I bring your vision to life with precision and creativity.


What I Offer

  • Custom Map Creation
  • Fully customized environments
  • Optimized performance & clean geometry
  • Detailed lighting and atmosphere setup
  • Custom textures and materials
  • Game ready compilation
  • Custom props and camera friendly layouts
  • Scene setup for animations
  • Layout balancing
  • Playtesting & optimization


Asset & Model Porting

  • Port models between Source engine games
  • Texture fixes & material adjustments
  • Rigging adjustments (if needed)
  • Error fixing (missing textures, broken meshes, etc.)
  • Game-ready exports

Before placing an order, feel free to message me with:

  • Your concept or reference images
  • Map size & complexity
  • Game platform
  • Special features required

I'll provide a custom offer for your project

Get to know Olamidey

Olamidey

2d, 3d artist

  • FromUnited Kingdom
  • Member sinceFeb 2026
  • Languages

    English, Spanish, German, French
I’m a professional 2D and 3D artist passionate about transforming ideas into compelling visual experiences. With a strong foundation in both digital illustration and 3D design. On the 2D side, I specialize in character design, concept art, illustrations, game art, and custom commissions. In 3D, I work on modeling, texturing, environments, assets, and stylized or realistic designs for games, VR, animation, and digital media. Whether it’s creating optimized game-ready assets or detailed characters, I prioritize clean topology, efficiency, and polished results.