I will port, edit, create custom sfm model, gmod playermodel, tf2 model,l4d2 model fnaf

O
olarmidey0
O
olarmidey0
Olamidey

About this gig

WELCOME TO MY GIG


Are you looking for high quality, game-ready models that work perfectly in SFM, GMod, TF2, L4D2, or FNAF? You're in the right place.


I will port, edit, convert and create custom sfm model, Tf2 model, L4d2 model, mmd model, vrchat avatar, vroid model, warudo, gmod playermodel, fnaf model, sfm to blender. 

Whether you need a custom playermodel, a detailed SFM ready character, or a clean port between games, I'll make sure everything works smoothly and looks professional.


What I Can Do For You

  • Port models between supported Source Engine games
  • Create custom SFM models
  • Convert models into GMod playermodels
  • Rigging & weight painting fixes
  • Add face flexes 
  • Bodygroups & skins setup
  • Basic animations adjustments
  • Texture fixes & material optimization
  • FNAF model ports & edits
  • Optimization and more...


I focus on quality over shortcuts. Your model won't just work, it will work properly.

If youre unsure whether your model can be ported or edited, feel free to message me first. I'm happy to review your files before we start.


Lets bring your character to life

Thanks


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Olamidey

Olamidey

2d, 3d artist

  • FromUnited Kingdom
  • Member sinceFeb 2026
  • Languages

    English, Spanish, German, French
I’m a professional 2D and 3D artist passionate about transforming ideas into compelling visual experiences. With a strong foundation in both digital illustration and 3D design. On the 2D side, I specialize in character design, concept art, illustrations, game art, and custom commissions. In 3D, I work on modeling, texturing, environments, assets, and stylized or realistic designs for games, VR, animation, and digital media. Whether it’s creating optimized game-ready assets or detailed characters, I prioritize clean topology, efficiency, and polished results.