I will create pixel art environment, background, tileset and tilemap for your game

O
olawaal
O
olawaal
Olakush

About this gig

Bring your game world to life with high-quality, immersive pixel art assets designed specifically for your project.


I will create custom pixel environments, backgrounds, tilesets, and tilemaps that perfectly match your games style and mechanics. Whether you're building a platformer, RPG, or indie mobile game, Ill design assets that make your world feel alive and playable.


What You Will Get:

  • Fully Custom Pixel Art Environment (no templates)
  • Seamless Tilesets for smooth map building
  • Detailed Backgrounds (parallax-ready if needed)
  • Organized Tilemaps ready for Unity, Godot, RPG Maker, etc.
  • Game-ready export formats
  • Clean, optimized, and developer-friendly structure


Why This Gig Stands Out:

  • 100% Original Pixel Art made from scratch
  • Designed specifically for gameplay, not just visuals
  • Consistent style across all assets
  • Optimized for performance in real games
  • Fast delivery with clear communication
  • Revisions to ensure your satisfaction

 Perfect For:

  • Indie Game Developers
  • Game Studios
  • Game Jam Projects
  • Mobile Game Developers
  • Platformer, RPG, Adventure & Survival Games
  • Lets Build Your Game World


Your idea deserves a world players can actually explore.


Send me your concept, references.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Olakush

Olakush

2d modeling

  • FromUnited States
  • Member sinceJan 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish, German
Hey! I’m a pixel artist who loves creating clean, detailed pixel art for games and creative projects. I mainly work on: Game assets & environments Pixel tilesets (seamless & game-ready) Characters, enemies & props Backgrounds and level art I focus on strong readability, consistent style, and proper tileability, so the art doesn’t just look good—it actually works in-game. Whether you’re using Unity, Godot, GameMaker, or another engine, I make sure the assets are ready to drop in.

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