I will glb browser avatar,three js,code blink control,morphtargetinfluence,vrc,52 arkit

O
ollghosen
O
ollghosen
Ollghosen

About this gig

GoodDay

My expertise lies on High detailed Meta-human avatar creation base on client photos/image, details and requirements

I will optimized Meta-human avatar for browser, webapp, live streaming app, animaze, three js & webGL project with certain high level of detailing and deliver with file size(under 30mb) so you can use it for browser or any three js projects.

GLB avatar(Real-time)

VRM avatar(Real-time)

UE5 avatar with advance mannequin skeletons

Web-based AI companion app running on Three js avatar


After making high level detailed Meta-Human model, I will create advance rigging that includes:

Full body rig for tracking

Full ARKit 52 blendshapes for facial expressions & TalkingHead

All 15 Oculus visemes for lip-sync / TTS speaking (viseme_sil, PP, FF, TH, DD, kk, CH, SS, nn, RR, aa, E, ih, oh, ou)

Idle animations: breathing, weight shift, blinking, head movement

Web-optimized (~30k polygons), tested and working in Three js (GLTFLoader + morphTargetInfluences)


I can also convert any files to GLB/VRM file and optimizing for real-time use

Contact me

Get to know Ollghosen

Ollghosen

TTS speaking avatar, TalkingHead, rig3d for live stream, browser avatar optimize

  • FromUnited States
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English
Warm-welcome Are you building a web-based AI companion app running on Three js, webGL OR you're a live streamer OR you're a gamer or animator? I'm here to build 3D avatar for your app, web, browser, game, livelink & VFX, animation video Base on my experience, I've been creating and optimizing 3D avatar for three js/webGL and Talkinghead purpose for long. Because? this is my passions Avatar will be able to replicate whatever you do in real-time because I will be creating advance skeleton that includes; Arkit blendshapes, lips sync, facial & body track, 15 oculus visemes and so forth Contact me