I will create modular stylized low poly 3d models toon style


About this gig
Are you developing a vibrant simulator, a casual mobile game, or a cozy fantasy RPG?
I create clean, colorful, and optimized 3D models with beautiful vibrant silhouettes that look stunning in any modern game engine.
I design everything modularly, allowing you to easily snap pieces together to build massive worlds on a strict performance budget.
What I Can Build For You:
- Environments: Stylized trees, rocks, floating islands, and foliage.
- Buildings: Cozy houses, medieval castles, shops, and sci fi bases.
- Props: Treasure chests, barrels, cute furniture, and UI items.
- Vehicles: Cartoony cars, boats, planes, and spaceships.
️ Technical Specifications:
- Clean, hyper optimized topology with low polygon counts.
- Smart color palette texturing (one tiny texture sheet for maximum performance).
- Properly aligned pivot points and real world scale grids.
- FBX, .OBJ, or .blend files ready for Unity, Unreal, or Godot.
Please message me before placing an order to discuss your project vision!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know OLUWADAMILARE
LOW POLY
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, German, Spanish, French
FAQ
Do you use complex textures or single color palettes?
I primarily use optimized color-palette textures. This maps multiple models onto one tiny texture sheet, which drastically improves your game's performance and loading times.
Can these assets be scaled up or down safely?
Yes! The geometry is hyper optimized and uses clean topology, meaning you can scale the props inside Unity, Unreal, or Godot without breaking the shapes or shadows.
Can you match the art style of games like Animal Crossing or Overcooked?
Absolutely. Just provide screenshots or name the reference game, and I will tailor the proportions, curves, and color vibrancy to seamlessly match that exact aesthetic.
Do you include collisions for the models?
No, I supply the standard 3D meshes. You can easily generate automatic box or mesh colliders directly within your chosen game engine during setup

