I will build your 2d game with a proven shipping quality


About this gig
I am a Unity Game Developer with 16 months of hands-on production experience as the SOLE Unity developer on a shipping platform: 36 minigames, 41 scenes, 6,700+ UI components, 39 API endpoints, built and shipped to Android and iOS.
I build clean, fast 2D Unity games that actually work on real devices.
WHAT I CAN BUILD FOR YOU:
- Custom 2D Unity game development (Android + iOS)
- Casual, puzzle, hyper-casual and kids educational games
- Indie game development and playable prototypes
- Mobile game development, optimised for 60fps
- Unity UI, menus and polished game flow
- In-app purchases
- Localization, multi-language and RTL support
- Unity bug fixing, optimisation and performance tuning
- Play Store publishing and submission
WHY WORK WITH ME?
Most games fail on execution, not on the idea. I shipped an entire production Unity app solo, so I know how to make your game work well beyond a demo.
Every build ships as a clean, documented, well-organised Unity project.
Message me before ordering and I will review your idea, confirm the scope, and make sure you get the right package.
Get to know Omar B
Software Engineer Game Developer
- FromTunisia
- Member sinceDec 2025
Languages
English, Arabic, French
My Portfolio
FAQ
Do you develop 3D games as well as 2D?
Yes. I work across 2D, 3D, multiplayer and VR. My professional background spans a mobile battle royale (real-time multiplayer), an FPS with crafting and dynamic enemy waves, a multiplayer RPG with voice chat, and a VR RPG that was nominated for top VR game at university. Please note this gig's pack
Will I receive the source code?
It depends on the package, and I want to be upfront about this: Basic and Standard deliver a working, playable build and the Unity project file so you can open and run it — but not a cleaned, documented source package. Premium includes a full source code handover: organised, commented, documented,
Can you add multiplayer, in-app purchases, or a backend to my game?
Multiplayer: Mirror and Netcode networking, plus Vivox for voice chat. Monetisation: Unity IAP, AdMob ads, rewarded video. Backend: REST API integration for login, save data and leaderboards, plus Firebase for authentication, analytics, remote config and push notifications. Localization: multi-langu
How do I know the game will actually run well on my players' devices?
Every build is tested on real devices before delivery, not just in the Unity editor. I profile the actual frame rate and optimise for mid-range hardware, which is where most players actually are — not just flagship phones. I also work within your genre's performance budget from the start: how many

