I will create ps1 psx ps2 low poly horror game environments and maps for indie games

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Gamfu

About this gig

Need a game location that feels like it belongs in a PS1 or PS2 horror game and not a random collection of low-poly assets? I create custom retro 3D environments shaped around your game's setting, atmosphere and visual style.


I can build abandoned apartments, schools, hospitals, corridors, streets, forests, cabins, warehouses and other locations your players need to explore. The look can use PS1/PSX low-resolution textures, chunky geometry and eerie lighting, or a more detailed PS2-inspired style.


Depending on the package, your environment can include modeled architecture, supporting props, UVs, textures/materials, organized scene assets and exports for your intended workflow. I can work from concept art, screenshots, sketches or a written brief.


This Gig is suited to indie horror, survival horror, retro projects and stylized 3D games. A small room and a multi-area level are very different workloads, so the scope matters.


Before ordering, send your references, target engine, approximate scene size and asset or performance requirements. I will confirm what fits the package, and larger levels can be quoted as a custom order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Gamfu

Gamfu

Low Poly 3D Game Artist

  • FromUnited States
  • Member sinceOct 2026
  • Avg. response time2 hours
  • Languages

    English
I’m a 3D artist with 4 years of experience creating low-poly game art for indie projects and personal games. I work mainly with retro, PS1/PSX, PS2, N64, horror and stylized visuals, creating characters, environments and props from concept to usable game assets. I can handle the modelling, texturing, UVs, rigging and character animation are all part of my workflow. Most of my work has been freelance and project-based, so I’m used to working from sketches, references, screenshots or a rough idea and figuring out what the asset actually needs before building it. So message to discuss your game