I will rig troubleshooting,fix broken rig,weight paint,skeleton retargeting,deformation

O
orikoyomi
O
orikoyomi
orikoyomi

About this gig

Hello Dear Client,


Are your 3D characters deforming badly when animated? Face rigging issues, broken weight paint, poor character rigging, collapsing cheeks, stiff lips, shoulder distortion or a bad face rig can ruin your animation, game asset, or VRChat avatar


With premium level of expertise i focused on fixing deformation issues, facial rigs, and body rig problems for 3D characters to make them clean, natural, and production-ready


What I Fix:

  • Weight Painting Errors (stretching, collapsing, sharp bends)
  • Facial Rig / Face Rig Issues (mouth, lips, cheeks, eyes, jaw)
  • VRChat Avatar Deformations & Unity humanoid rigs
  • Body Rig Problems (shoulders, elbows, knees, hips)
  • Blendshape / Shape Key Cleanup
  • Bone Influence Optimization
  • Mixamo Retargeting Fixes
  • Blender Rigging Corrections
  • FBX / VRM / Unity Compatibility


WHY CHOOSE ME:

  • Clean, natural deformation no candy-wrapper effect
  • Fast delivery + clear communication
  • Game-ready topology & performance optimization


If you want a smooth, optimized, and professional 3D avatar, then contact me now and let's get started. Thanks


Get to know orikoyomi

orikoyomi

Pro 3D rigging artist

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time7 hours
  • Languages

    English, German, Italian, Spanish
Hello Dear client, Are you in need of the service of an expert to help fix your character broken rig, export error or fbx problem? rig your 3d character or help with uploading your character? With premium years of expertise in this field i help game developers, indie studios, live streamers and youtubers create a rig to make their avatar move, bend and deform naturally. Using software like blender and unreal engine I specialize in creating clean, functional, and animator-friendly rig for humanoid and creature models Contact me now for a smooth and effective rig for your 3d character. Thanks