Hi Thanks For Choosing My Service
As an experienced and skilled 3D artist, I am committed to delivering the best results that align with your creative vision.
This are my Rigging Area Description
- Joint placemen: Careful placement of joints is essential to ensure proper deformation of the character during animation
- Weight painting
- IK and FK controllers: Inverse kinematics (IK) controllers allow for smooth and natural motion of limbs and body parts by animating them
- Facial rigging: A facial rig allows for the character's expressions to be animated, which is an important aspect of character animation.
- Finger Controls
- Foot Attributes
- Blendshape or Joint based Face Rig
- Compatible with 3ds Max HumanIK
- Motion capture (mocap) compatible
- Easy to export animation for use in any Game Engines like Unity and Unreal Engine
- Unity rig compatible with Humanoid Avatar configuration
The Required Materials I will need from you are;
- Detail description of the project
- OBJ/FBX of model
Pls kindly message me before placing order so as to understand each other very clear, thanks in anticipation....