I will develop VR ar mr unity 3d meta quest oculus htc vive app


About this gig
#virtualrealitygame #unity3d #metaquest
Create Immersive VR AR MR Applications in Unity 3D for Meta Quest, Oculus & HTC Vive
Looking for a professional developer to build a high-quality virtual reality game, immersive Unity 3D experience, or interactive Meta Quest application? You are in the right place!
I specialize in creating modern and engaging VR, AR, and MR applications using Unity 3D for Meta Quest, Oculus Quest, HTC Vive, Pico, and other VR platforms. Whether you need a VR game, simulation, training app, educational experience, or mixed reality solution, I will deliver optimized and visually stunning results.
What You Will Get
- Professional VR AR MR development in Unity 3D
- Meta Quest, Oculus, HTC Vive compatibility
- Interactive gameplay environments
- Optimized performance for smooth experience
- Multiplayer and advanced VR mechanics
- High-quality UI and realistic effects
- Bug fixing and testing support
- Clean and scalable project structure
Why Choose Me?
- Experienced Unity 3D VR developer
- Fast communication and reliable updates
- High-quality immersive application design
- Custom solutions based on your project needs
- 100% dedication to client satisfaction
CONTACT ME NOW!
Get to know Pamela J
Specialist 3D Modeler
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time18 hours
Languages
English, French, Spanish, German
FAQ
Which VR devices do you support?
I support Meta Quest, Oculus Quest, HTC Vive, Pico, and other Unity-compatible VR devices.
Can you create multiplayer VR games?
Yes, I can develop multiplayer VR experiences with online interaction features.
Do you provide game assets and environments?
Yes, depending on the package selected, I can provide environments, UI, animations, and assets.
Can you optimize my existing VR application?
Absolutely! I can optimize FPS, fix bugs, improve interactions, and enhance overall performance.
Will you publish the app to Meta Quest or Oculus Store?
Yes, I can assist with deployment and publishing guidance for VR platforms.

