I will retopologize and optimize 3d for games, assets, and props

P
pankajsharma200
P
pankajsharma200
P s

About this gig

Need clean, optimized 3D models for your game or real-time project? I specialize in retopology, UV unwrapping, and optimization of high-poly models into game-ready assets. Whether it's a vehicle, weapon, or environment prop, I ensure your mesh is clean, animation-friendly, and engine-ready for Unity or Unreal.

What I offer:

  • Clean quad-based retopology
  • Polycount optimization
  • UV unwrapping
  • PBR-ready model (Premium)
  • Support for stylized and realistic assets

I use industry-standard tools like Blender, ZBrush, and Substance Painter to ensure quality and efficiency.

Whether you're a solo dev or studio, Ill help bring your 3D assets to production-ready form. Lets make your models shine in-game.

Message me before placing an order for custom quotes or large projects!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know P s

P s

3D Hard Surface Artist, Props, Weapons, Vehicles

  • FromIndia
  • Member sinceDec 2017
  • Avg. response time1 hour
  • Languages

    Hindi, English, Chinese, Russian, Sanskrit, Thai, Spanish, Japanese
I'm a passionate Hard Surface 3D Artist with 4+ years of experience creating game-ready vehicles, weapons, props, and mechanical assets. I love transforming ideas into detailed, production-ready models with clean topology and optimized performance. Skilled in Maya, Blender, ZBrush, Substance Painter, Unreal Engine, and Unity, I deliver high-quality assets with precision, creativity, and on-time results. Whether it's for games, AR/VR, or product visualization, I'm committed to bringing your vision to life.

My Portfolio

Other Game Art Services I Offer