I will create game ready 3d car models, 3d vehicle assets for unity and unreal engine

P
patrick_fuchs01
P
patrick_fuchs01
Patrick F.

About this gig

Build Game Ready 3D Vehicle Assets for Unity & Unreal!


Your game doesn't need a car that only looks good in a screenshot, it needs one that hits your frame budget and performs flawlessly in engine. I build vehicles for real gameplay, not portfolio renders.


Bloated poly counts, missing LODs, bad pivots, and textures that fail under dynamic lighting are common rejection reasons. Every model is built to production standards from the start.


What You'll Receive:


  • Game ready 3D vehicle model
  • Clean topology & correct scale
  • PBR textures (Albedo, Normal, Roughness, Metallic & AO)
  • LODs for performance
  • Rigged wheels & steering
  • Animation ready asset
  • FBX, OBJ & GLB files


Compatible With:


  • Unity
  • Unreal Engine 4/5
  • GTA V / FiveM
  • Roblox
  • Assetto Corsa


Optimized For:


  • Efficient UV mapping
  • Correct pivots
  • Collision ready geometry
  • Platform optimized poly counts


Software:

Blender, Maya, 3ds Max & Substance Painter.


Why Choose Me?


  • 6+ years of automotive 3D modeling
  • Production ready assets
  • Accurate vehicle proportions
  • Reliable communication
  • On time delivery


Before Ordering

Please send references and your target engine.


Message me and let's get your vehicle running smoothly in engine!


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Patrick F.

Patrick F.

Automotive 3D Artist, Vehicle Modeling, CAD, Game Assets and Rendering

  • FromGermany
  • Member sinceJul 2026
  • Avg. response time4 hours
  • Languages

    German, English, French, Spanish, Italian
I’m Patrick an automotive 3D specialist with a background in mechanical engineering and 6+ years modeling vehicles for gaming, marketing, and engineering clients. I build game ready assets that run smoothly in Unity/Unreal, photorealistic renders that sell a vehicle before the first call, print-ready collectible models, and dimensionally accurate CAD components. Using Maya, 3ds Max, Substance, I turn your reference into a model built right for its exact use case, no generic reused assets, no guesswork on scale or materials. German, English, French, Spanish & Italian, language isn't a barrier.