I will script your roblox game systems in luau with datastore and anti exploit


About this gig
I build Roblox game systems in Luau - the kind that hold up once real players are in the server.
Most free scripts break the moment someone exploits them, because they trust the client. I don't. Every purchase, stat change and reward is validated on the server before it counts, and player data is saved with DataStore using proper retry and session handling so nobody loses progress.
WHAT I BUILD
Shop, inventory and currency systems
DataStore saving and loading, with retry and failure handling
Leaderstats, levels, XP and progression
Gamepass and Developer Product handling
Secure RemoteEvent architecture
Checkpoints, timers, doors, spawners, round systems
Anti-exploit passes on code you already have
HOW I DELIVER
Organised ModuleScripts, not one giant Script dumped in Workspace. Readable, commented code you can extend yourself, plus a short explanation of how the pieces fit together.
MY BACKGROUND
I come from Python and full-stack development, building scheduling platforms and real-time dashboards. Thinking in systems - server authority, data persistence, clean separation - is what I bring to Roblox.
Message me before ordering and I'll say which package fits.
Get to know Pedro Gabriel
AI Automation and Full Stack Developer n8n Python Claude API
- FromBrazil
- Member sinceMar 2020
Languages
Portuguese, English
FAQ
Do I get the source code?
Yes, always. You get the full script files and you own them. No obfuscation, no hidden dependencies, nothing that stops working if you stop talking to me.
Will exploiters be able to break it?
No system is 100 percent exploit-proof on Roblox, but the client never decides anything that matters. All purchases and stat changes are validated server-side, so the worst an exploiter can do is waste their own time.
Do you do 3D modelling, builds or animation?
No, scripting only. I work well alongside your builder or modeller, and I will tell you before you order if what you need is outside my scope.
