I will create game ready 3d props and assets for your project


About this gig
Description
Are you looking for high-quality, production-ready 3D props and assets for your video game, animation, or commercial project? You've come to the right place!
I am a 3D Modeler and Prop Artist with 3+ years of formal training in Digital Arts. I create clean, game-ready 3D models with optimized topology, efficient UV unwrapping, and realistic PBR texturing tailored for Unreal Engine, Unity, or Maya/Blender pipelines.
What I offer in this Gig:
- High & Low-Poly 3D Props / Assets
- Clean topology (Quads-based, no N-Gons)
- Optimized UV Unwrapping
- PBR Textures (Base Color, Normal, Roughness, Metallic, Ambient Occlusion)
- Export formats: .FBX, .OBJ, .blend
Why choose me?
- Technical precision: Models built to real-world scale with centered pivots.
- Optimized for games: Low draw-calls and clean material setup.
- Clear communication: Regular updates during the blocking and texturing phases.
Please contact me before placing an order so we can discuss your specific concept, references, and requirements!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pere Pou
3D Generalist and Asset Creator
- FromSpain
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Catalan, Spanish, English
FAQ
What software do you use for modeling and texturing?
I primary use Maya and Blender for 3D modeling/UV unwrapping, and Substance Painter for high-quality PBR texturing.
Do I need to provide reference images?
Yes, providing concept art, photos, or rough sketches helps me understand your vision and deliver the exact model you need.
Are the models ready to import into game engines?
Absolutely. All models are exported in standard format (.FBX / .OBJ) with clean hierarchy, proper scale, and PBR textures ready for Unreal Engine or Unity.

