I will do blender bone rig and skeleton rig 3d with weight paint for mocap

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pete_w1ll
P
pete_w1ll
Pete Willson

About this gig

Need a clean Blender bone rig that actually deforms correctly and is ready for motion capture data?

I build professional skeleton rig 3D setups in Blender properly weighted, well-organized, and built to handle everything from basic posing to full mocap ready animation.


What I set up:

  • Custom Blender bone rig built to your character's proportions
  • Skeleton rig 3D with proper bone hierarchy and naming conventions
  • IK and FK controls for arms and legs
  • Weight paint rig with smooth, pinch-free deformation at every joint
  • Mocap ready rig with standard bone naming for motion capture compatibility
  • Spine, neck, and root bone setup for natural movement
  • Custom bone shapes for clean animator workflow
  • Finger and facial bone setup on request
  • Animation test render showing the rig in motion (Premium)


Works for humanoids, stylized characters, creatures, and game-ready models.

Your rig comes back clean, named, and properly weighted. No broken deformation, no flipping bones, no mocap retargeting headaches.


Software: Blender

Output: .blend / FBX / OBJ


Message me before ordering if your character has complex anatomy or you need a fully custom mocap pipeline.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Pete Willson

Pete Willson

3D Rigging Expert for Blender, Unity and Unreal Engine

4.6(3)
  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English, Spanish, French, German, Italian, Portuguese
I specialize in 3D rigging for games, animation, and real-time applications. My services include Blender character rigging, vehicle rigs with suspension, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, retargeting, IK systems, weight painting, and FBX export. I focus on building clean, animation-ready rigs that deliver smooth movement, accurate deformation, and seamless integration across game engines and production pipelines.

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