I will do blender bone rig and skeleton rig 3d with weight paint for mocap


About this gig
Need a clean Blender bone rig that actually deforms correctly and is ready for motion capture data?
I build professional skeleton rig 3D setups in Blender properly weighted, well-organized, and built to handle everything from basic posing to full mocap ready animation.
What I set up:
- Custom Blender bone rig built to your character's proportions
- Skeleton rig 3D with proper bone hierarchy and naming conventions
- IK and FK controls for arms and legs
- Weight paint rig with smooth, pinch-free deformation at every joint
- Mocap ready rig with standard bone naming for motion capture compatibility
- Spine, neck, and root bone setup for natural movement
- Custom bone shapes for clean animator workflow
- Finger and facial bone setup on request
- Animation test render showing the rig in motion (Premium)
Works for humanoids, stylized characters, creatures, and game-ready models.
Your rig comes back clean, named, and properly weighted. No broken deformation, no flipping bones, no mocap retargeting headaches.
Software: Blender
Output: .blend / FBX / OBJ
Message me before ordering if your character has complex anatomy or you need a fully custom mocap pipeline.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pete Willson
3D Rigging Expert for Blender, Unity and Unreal Engine
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English, Spanish, French, German, Italian, Portuguese
FAQ
What does "mocap ready" actually mean for a rig?
A mocap ready rig uses standard bone naming and hierarchy conventions so motion capture data — from systems like Mixamo, Rokoko, or studio mocap — maps directly onto your rig without manual retargeting work.
Will the weight paint rig deform cleanly at the joints?
Yes. Clean, pinch-free deformation at every joint is the core focus of every rig I build. I test bending at extreme poses to catch and fix any weight painting issues before delivery.
Can you rig a character I already have modeled?
Yes. Send your model file in .blend, .fbx, or .obj format and I'll build the skeleton rig 3D directly on your mesh, handling bone placement, parenting, and weight painting.
Do you include IK and FK controls?
Yes. IK and FK switching for arms and legs is included in Standard and Premium packages, giving you flexibility between direct control and natural-following limb movement.
Can the rig be retargeted with motion capture data from another source?
Yes. Retargeting support is included in the Premium package, ensuring mocap data from common sources maps correctly onto your custom Blender bone rig without broken joints or twisted limbs.
Will this rig work in game engines like Unity or Unreal?
Yes. The skeleton rig 3D can be exported via FBX for Unity or Unreal Engine. Let me know your target engine before ordering so I can optimize the bone structure and naming accordingly.
What files will I receive when the order is complete?
You'll receive the fully rigged .blend source file plus any requested exports like FBX. Premium orders include a short animation test video showing the rig in motion.

