I will do vrchat avatar rig and full body tracking setup in blender


About this gig
VRChat avatar rig and vr avatar rig setup service in Blender building upload-ready vrchat rigs with correct humanoid avatar configuration, viseme setup, eye tracking, PhysBone dynamics, and full body tracking for VRChat avatars.
Service includes:
- VRChat rig built in Blender with correct humanoid bone hierarchy and naming
- VRC humanoid avatar configuration with correct muscle limits and bone mapping
- VRChat SDK 3.0 upload-ready package setup
- Viseme blendshape setup for correct lip sync in vrchat rig
- Eye tracking bone configuration for natural vr avatar rig eye movement
- VRChat avatar rig blendshape setup for facial expression toggles
- PhysBone setup for hair, tails, ears, and cloth in the vrchat rig
- Dynamic bone collision configuration for correct vr avatar rig physics
- VRChat full body tracking bone configuration hip, feet, and chest calibration (Premium)
- Weight painting for correct vrchat rig deformation at all joints
- VRChat setup SDK validation confirmed before delivery
Software: Blender | Unity | VRChat SDK 3.0
Output: Unity package / .blend / VRChat-ready avatar
Please message before ordering for avatars with complex non-humanoid anatomy or custom PhysBone physics setups.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pete Willson
3D Rigging Expert for Blender, Unity and Unreal Engine
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, Spanish, French, German, Italian, Portuguese
My Portfolio
FAQ
What is a VRChat rig and what makes it different from a standard Blender rig?
A vrchat rig must pass VRChat SDK humanoid avatar validation — correct bone naming, muscle limits, and blendshape naming for visemes are all required before the avatar can be uploaded.
What are visemes and why does the vrchat avatar rig need them?
Visemes are blendshapes that drive mouth shapes for lip sync — without correct viseme setup the vrchat rig avatar appears mute during voice chat in VRChat.
What is PhysBone and how is it set up on the vr avatar rig?
PhysBone is VRChat's built-in physics system for cloth, hair, tails, and ears — configured per-bone chain with correct gravity, spring, and collision settings in the vrchat setup.
. Does the vrchat rig support full body tracking?
Yes — VRChat full body tracking bone configuration for hip, chest, and feet calibration is included in the Premium vrchat setup package.
Can an existing model be rigged for VRChat through this service?
Yes — send the model file in .blend, .fbx, or .obj format and the full vrchat avatar rig will be built on the existing mesh.
Will the VRChat rig pass SDK validation before delivery?
Yes — every vrchat setup is confirmed passing VRChat SDK 3.0 validation in Unity before delivery; upload errors are resolved as part of the service.
What is delivered at the end of the order?
Unity package file with the complete vrchat rig ready for upload, Blender source file, and SDK validation confirmation; Standard and Premium include PhysBone and viseme setup.
