I will 3d model for game and animation ue5, unity, blender, vrchat, vtuber roblox


About this gig
I cloth 3D models characters (MetaHuman characters) designed for game, film and animation, I dress them for UE5, Unity, Blender (renders and animation), VRChat, Vtuber apps (VTube Studio, VSeeFace), Roblox, Cinematics and animated films, Mobile games, VR and AR, Unreal Engine 4, Godot, and Second Life also in different variations, ranging with differences in sizes and shapes.
For professions, roles, or scenes, the clothing stays fitted correctly so it follows the MetaHuman body during animation. It stays aligned during normal movement, with proper fitting, body proportions, and reduced clipping when walking, running, posing, or performing different animations.
I will create the different source size variants and convert existing equipment into parametric MetaHuman Wardrobe items, for the newer MetaHuman wardrobe and clothing systems in Unreal Engine. I can also work on different outfit styles, uniforms, casual wear, professional clothing, costumes, and other scene-specific clothing variations, while maintaining the correct fit for the intended character.
The goal is to make the clothing reusable across different character variations and suitable for the intended game engine.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Peter
Let's bring your ideas to life in the highest quality ever!
- FromNigeria
- Member sinceApr 2026
- Avg. response time2 hours
Languages
English, Arabic, French, Russian
FAQ
What type of 3D clothing models do you work with?
I work with 3D clothing models and wardrobe assets for MetaHuman characters, games, films, animation, and other virtual platforms, including UE5, Unity, Blender, VRChat, Roblox, and Second Life.
Can you create different clothing sizes and variations?
Yes, I can create different source size variants, shapes, styles, and clothing variations to fit different MetaHuman body types and character proportions.
Can you convert existing clothing or equipment into MetaHuman Wardrobe items?
Yes, I will convert existing clothing and equipment into parametric MetaHuman Wardrobe items for the newer MetaHuman wardrobe and clothing systems in Unreal Engine, where supported.
Will the clothing fit correctly during animation?
Yes, I will make sure the clothing is fitted correctly to the intended character body, with attention to alignment during normal movement and reduced clipping during animation.
Which software and platforms do you support?
I work with UE5, Unreal Engine 4, Unity, Blender, Godot, VRChat, VTube Studio, VSeeFace, Roblox, Second Life, VR, AR, and other supported game and animation workflows.
Can you create clothing for different professions, roles, or scenes?
Yes, I can create different clothing styles for professions, roles, characters, and specific scenes, including uniforms, casual wear, professional outfits, costumes, and other wardrobe variations.
What will I receive when the work is completed?
I will return the working setup along with any modified source asset and relevant files needed for integration into your project, depending on the agreed requirements.
Can you work with existing character assets?
Yes, I can work with existing clothing, equipment, and supported character assets to modify, fit, or convert them for the intended MetaHuman wardrobe workflow.
