I will fix ue5 character rig skeleton retarget skin weight bone hierarchy fbx animation

P
peter_clement48
P
peter_clement48
Peter

About this gig

Are you having problems with your Unreal Engine 5 character? I will professionally fix your UE5 character issues, including rigging errors, weight painting problems, broken bone hierarchies, retargeting issues, FBX import errors, animation glitches, and skeleton mismatches. Whether your character comes from Blender, Maya, Mixamo, Character Creator, Daz3D, MetaHuman, I can help make it work correctly inside Unreal Engine 5.


Services I Offer:

  • ue5 rig fix
  • unreal engine 5 character rig
  • weight paint fix
  • retarget animation ue5
  • fbx import error fix
  • bone hierarchy fix
  • ue5 animation retarget
  • mixamo retarget ue5
  • character rigging
  • skin weight fix
  • blender to ue5
  • metahuman retarget
  • unreal engine character fix
  • skeleton fix ue5
  • animation blueprint fix
  • game character rigging
  • ue5 character animatio
  • Repair weight paint and skin
  • Fix broken bone hierarchy
  • Correct skeleton and root bone
  • Fix FBX import/export issues
  • UE5 animation retargeting
  • Mixamo to UE5 retarget setup
  • IK Rig and IK Retargeter setup


Having character issues in UE5?

Send me your files and I'll quickly fix your rig, weight paint, retargeting, skeleton, or FBX problems so your character works perfectly in Unreal Engine 5.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Peter

Peter

CC4, UE5 and Blender Character Fixes Done Right

  • FromItaly
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Italian, Portuguese, German, French, Polish
I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine 5 (UE5) and Blender. I expertly fix CC4 characters, FBX models, and Auto Rig Pro setups, solving rig, bone hierarchy, animation, cloth physics, skin weight, and mesh issues quickly and efficiently. I also handle vertex errors, cloth collisions, UV mapping, and texture problems, delivering clean topology, optimized performance, and game-ready results. 💬 Contact me now I can check your 3D character and provide a fast solution within hours!

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