I will fix game character rig fbx animation skin weight blender ue5 unity

P
peter_daniel980
P
peter_daniel980
Peter

About this gig

Is your 3D character not animating correctly? Are you dealing with broken rigs, bad skin weights, bone hierarchy errors, FBX import problems, or animation issues? I will professionally fix your 3D character rig and prepare it for Blender, Maya, Unity, Unreal Engine 5 (UE5), Mixamo, VRChat, Roblox, and other game engines. I can repair existing rigs or optimize them for animation and game development.


What I can fix:

  • fix 3d character rig
  • character rigging
  • skin weight painting
  • bone hierarchy fix
  • FBX animation fix
  • Blender rigging
  • Maya character rig
  • Unity humanoid rig
  • UE5 character rig
  • animation retargeting
  • Mixamo rig fix
  • game ready character
  • humanoid avatar
  • skeleton repair
  • bone orientation fix
  • FBX export fix
  • character animation
  • game character rig
  • UE5 skeleton fix
  • Unity Mecanim rig
  • MetaHuman retarget
  • CC4 character rig
  • Daz to UE5
  • VRChat avatar rig
  • Roblox rig fix
  • GMod character rig
  • Source Filmmaker rig
  • fix broken character rig
  • fix skin weight issue
  • fix Unity avatar
  • fix Unreal character
  • character import
  • retarget animation UE5


Ready to fix your 3D character rig and animations? Send me your files before ordering, and I'll review them and recommend the best solution for your project!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Peter

Peter

Professional 3D Character Rigging and Game Ready Modeling

  • FromUkraine
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese, Spanish, Danish, Ukrainian, Polish, German, Italian, French
I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine and Unity. I expertly fix rig, bone, and animation issues using Maya, Blender, and iClone. I also repair low poly PS1, PS2, and N64 style characters, including UV mapping and texture errors. Additionally, I resolve non-manifold meshes and create watertight STL files for 3D printing. I deliver clean topology, optimized performance, and high quality results. Contact me for fast, reliable service.

My Portfolio